oos.moxiecode.comOutsideOfSociety
oos.moxiecode.com Profile
oos.moxiecode.com
Maindomain:moxiecode.com
Title:OutsideOfSociety
Description:A place where I try to post some of my experiments with js+webgl, js+canvas, as3-flash, Unity, etc.
Keywords:flash, actionscript, as, as3, javascript, js, webgl, WebGL, canvas, 2dcanvas, 3dcanvas, three.js, developer, creative, code, games, tilebased, tiles, 3d, experiments, examples, game, engine, oos, outsideofsociety, moxiecode, tutorials, north kingdom, nk, klas, kroon...
Discover oos.moxiecode.com website stats, rating, details and status online.Use our online tools to find owner and admin contact info. Find out where is server located.Read and write reviews or vote to improve it ranking. Check alliedvsaxis duplicates with related css, domain relations, most used words, social networks references. Go to regular site
oos.moxiecode.com Information
Website / Domain: |
oos.moxiecode.com |
HomePage size: | 118.156 KB |
Page Load Time: | 0.115521 Seconds |
Website IP Address: |
168.62.48.183 |
Isp Server: |
Microsoft Corp |
oos.moxiecode.com Ip Information
Ip Country: |
United States |
City Name: |
Bristow |
Latitude: |
38.722778320312 |
Longitude: |
-77.536109924316 |
oos.moxiecode.com Keywords accounting
Keyword |
Count |
flash | 2 |
actionscript | 0 |
as | 61 |
as3 | 0 |
javascript | 4 |
js | 5 |
webgl | 9 |
WebGL | 9 |
canvas | 3 |
2dcanvas | 0 |
3dcanvas | 0 |
three.js | 2 |
developer | 1 |
creative | 0 |
code | 8 |
games | 2 |
tilebased | 0 |
tiles | 0 |
3d | 1 |
experiments | 4 |
examples | 0 |
game | 8 |
engine | 1 |
oos | 1 |
outsideofsociety | 0 |
moxiecode | 1 |
tutorials | 1 |
north kingdom | 1 |
nk | 2 |
klas | 10 |
kroon | 0 |
oos.moxiecode.com Httpheader
Content-Length: 28845 |
Content-Type: text/html; charset=UTF-8 |
Content-Encoding: gzip |
Vary: Accept-Encoding |
Server: Microsoft-IIS/10.0 |
X-Powered-By: PHP/5.6.40, ASP.NET |
Link: http://oos.moxiecode.com/blog/index.php/wp-json/; rel="https://api.w.org/" |
Date: Thu, 10 Dec 2020 16:34:49 GMT |
oos.moxiecode.com Meta Info
168.62.48.183 Domains
oos.moxiecode.com Similar Website
Domain |
WebSite Title |
oos.moxiecode.com | OutsideOfSociety |
oos.moxiecode.com Traffic Sources Chart
oos.moxiecode.com Alexa Rank History Chart
oos.moxiecode.com Html To Plain Text
Home Experiments Javascript + WebGL Javascript + Canvas Flash YouTube Worklog Tutorials About General Dec 21, 2019 Klas No Comments Merry Christmas 2019 Another year have passed, so time for my yearly blogpost. Have mostly been doing a mix between WebGL and Unity at work. Late in the year, a couple of weeks with the Unreal Engine, learning and exploring . It have been all about realtime graphics, so good times! Two of the projects were for games celebrating 10 years, Minecraft and League of Legends. Check out my youtube for some experiments: https://www.youtube.com/user/oosmoxiecode/ Have a great Christmas and a Happy New Year! General Dec 24, 2018 Klas 2 Comments Merry Christmas 2018 Time for my sum up of the passed year. At work it’s been about a 50/50 split between Unity and Webgl/js. Experiments have mostly been with Unity, have been posting some stuff on youtube if you want to check it out. Have a great Christmas and a Happy New Year! Code Games General unity Sep 21, 2018 Klas No Comments Toon styled water So in this game I have been working on, the artist made a painted concept sketch/mockup of how the level graphics could be, like this: Click image to enlarge. And my first reaction was something like, oh noes, now they want some kind of water/fluid simulation stuff and this should run mobile. But then I thought about it some more and some different approaches and eventually came up with this. A way to do toon-like water/ripples/edge foam for dynamically generated levels. (Note. This might have been done in better ways before, haven´t really looked in to it.) What I’m talking about here is the edges/outline of the objects, just to be clear. The idea is that you draw like a “depthslice” of the surface of your water to a texture/rendertarget white on black, like you were looking straight up or down with no perspective. Then you run a blur-pass on that texture/rendertarget, this is used for the “ripples”. Then, without clearing, you draw once more on top without the blur, this is to get the hard outline. So now you have a texture that looks something like this: Then you feed this texture/rendertarget to a shader. In the shader we take the pixel value and multiply it by a larger number and run that value through a sin-function along with time. This makes the gradient part “peak” and animate outwards with time. If we then “cut off” these peaks when they are above a certain threshold and then set that value to 1, we get the ripples. Also to get some more “life” in it, we feed the shader with another texture, like a noise pattern of some sort. We can then move it and use the pixel-value to remove the ripples on some places to get it to look less static. And also to offset/wave everything a bit and also to make bigger ripples. The end result in the game was like this: Click image to enlarge. In my usecase the levels were static, as in no objects moved around, so the setup could be done once in the beginning of each level. I also only had square and round objects. So what I did was to draw sprites, according to how the level looked, to a offscreen orthographic camera. Then render that once with the blur and once more with no blur on top. If you were to have moving objects that should be included, you would have to render this all the time. And possibly do some kind of “depthslice” of the real geometry along the surface of the water. I have not looked in to that. Check out this test on youtube to see it running: Here is a link to that proof-of-concept unity-project on github . This was fast-hacked just to test the idea, so it’s very rough and not production-ready code. And if you want to play the game, it is here: App Store and Google play . It is a logic puzzle game. Edit: 2019-01-24 I revisited this one and looked into doing a “dynamic” version with moving objects. You can check out a test here : General Dec 25, 2017 Klas No Comments Merry Christmas 2017 Yay \o/ my yearly blogpost! Merry Christmas and a Happy New Year to everyone! I actually managed to do one post this year besides this one, had planned on doing one more with some shader trick/tip. But maybe I´ll save that for next year instead. To sum up my year, I have been doing mostly Unity, then back to some webgl at the end of the year. Experimented with the Kinect v2 for some installation type of project, more of that next year. Released a logic/puzzle mobile game at the end of the year(will do a seperate post about that later). Cheers! Code General Javascript Personal WebGL Nov 30, 2017 Klas No Comments #codevember 2017 I tried to do #codevember this year, where you are supposed to do one “code sketch” every day for the whole month. I guess the idea is like with all kind of “everydays”, that by doing something often, you get better at it. I didn’t really like that format, was a bit too stressful having that hanging over me every night. I think I’m more “make one sketch every month and then polish/iterate for 30 days”. Anyway was fun getting back to WebGL and Three.js a bit, been in to Unity for over a year now. Here’s a page with all sketches collected . There is also a youtube video here . General Personal Rant Work Dec 23, 2016 Klas No Comments Merry Christmas 2016 Merry Christmas and a Happy New Year! Another year have passed, and I am still alive! \o/ So towards the later half of this year I have started to try and learn Unity. It has been quite a nice experience so far, still so much to learn though. The plan is to make some kind of logic puzzle game for the mobile/tablet market. Have also been experimenting with some VR platforms like Vive and Daydream, which have been really fun. Can’t show much due to secrecy/nda/etc.. The beer-brewing is going fine, gonna put the Christmas beer to the test tomorrow. Until next time! General Personal Rant Whine Work Dec 21, 2015 Klas 2 Comments Merry Christmas 2015 Time for my yearly blogpost again… Another year as a webdeveloper have passed. Still at North Kingdom , over 10 years now, still liking it. Have had some fun projects this year as well, still trying to focus mostly on canvas and 3d/webgl(and staying away from css/html). Some smaller things with VR, feels like many want to ride the hype, but not really sure how to climb the unicorn.. See how that will pan out. We have also gotten to a point where it is about as complicated to “compile” a fucking website as it was to compile a whole operating system 15 years ago… Good work webdev-community!! (: Haven’t posted many experiments this year, no time to maintain that nowadays. However, I have uploaded some crap to my youtube-channel and occasionaly some shit to vine . On a personal level, have had another(third) kid this year, was a girl this time! \o/ Have joined a local hobby beer-brewery.. gotta have a hobby! So Cheers! Merry Christmas and a Happy New Year! General Dec 24, 2014 Klas 1 Comment Merry Christmas 2014 Almost forgot my yearly xmas-blogpost this year.. But here I am! So Merry Christmas and a Happy New Year, once again! Have nothing nice or wise to say about our “industry” this year, so I’ll keep it to myself.. ;) General Dec 20, 2013 Klas No Comments Merry Christmas 2013 Another year have almost passed by, time for my yearly blogpost… The trend at work is no Flash at all this year, it have mostly moved over towards WebGL and Canvas, and I kinda enjoy it for the most part. Lately I have worked on a large project where we tried to experiment with what we could do in modern browsers on modern mobile devices, as everything is supposed to be “mobile” these days. It was interesting for sure, and a learning process. And also a lot of work, iterating and testing. Finally time to unplug for a couple of weeks and celebrate christmas. So, have a great holiday and see you in 2014! Code Javascript WebGL May 16, 2013 Klas 4 Comments Md5 to json converter Here’s a tool to convert *.md5mesh and *.md5anim files to the json format(3.1) used by three.js . The MD5 format is from id Tech 4(Doom 3, Quak...
oos.moxiecode.com Whois
"domain_name": "MOXIECODE.COM",
"registrar": "Network Solutions, LLC",
"whois_server": "whois.networksolutions.com",
"referral_url": null,
"updated_date": [
"2019-09-12 13:43:48",
"2019-09-12 13:44:32"
],
"creation_date": "2002-11-01 16:16:36",
"expiration_date": "2024-11-01 15:16:36",
"name_servers": [
"NS12.ZONEEDIT.COM",
"NS7.ZONEEDIT.COM"
],
"status": "clientTransferProhibited https://icann.org/epp#clientTransferProhibited",
"emails": "abuse@web.com",
"dnssec": "unsigned",
"name": "Statutory Masking Enabled",
"org": "Statutory Masking Enabled",
"address": "Statutory Masking Enabled",
"city": "Statutory Masking Enabled",
"state": "Vasterbotten",
"zipcode": "Statutory Masking Enabled",
"country": "SE"